
Even when discovering Apps that shone, standing out from the rest with their educational potential, it wasn't always obvious how they could be used in a sequence of lessons to promote learning. However with some searching, and a heavy reliance on the networking value of Twitter, I discovered some excellent ideas.
This blog post is will hopefully help that journey for others. Below are copies of lesson plans used for several iPad Games based units including Minecraft, ThemePark, Angry Birds, Temple Run 2 and PixelPress. More detail on the activities, including examples of the work produced and the impact can be found here: http://5tanfieldlea.weebly.com/using-ipads-in-education---support-for-teachers.html
Files below in PDF format for the following units of work:
Minecraft (Literacy & Numeracy) 3 to 4 lessons Please note, the follow on literacy writing lesson is not documented in this plan.
Angry Birds & Temple Run 2 (Literacy, Numeracy, Geography) 7 Lessons
PixelPress - (Literacy & Computing) 6 Lessons
Theme Park - (Literacy) 4-5 Lessons

m._patterson_-_ipad_planning_-_minecraft_day_3-4_lessons_literacy_numeracy_r.e.pdf |

m._patterson_-_ipad_planning_-_games_in_education_-_angry_birds_tempe_run_2_-_literacy_numeracygeography_-_7_lessons.pdf |

m._patterson_-_ipad_planning_-_pixelpress_6_lessons_computing_literacy.pdf |

m._patterson_-_ipad_planning_-_theme_park_-_literacy__-_4_to_5_lessons.pdf |