Through playing the game, we have looked at:
- Types of angles (Acute, Right & Obtuse).
- Probability / Chance words.
- Nets of 3D shapes
- Measuring angles.
In our first lesson, we played Angry Birds and thought about the angles that we were using. We thought about which angles were best, to help us complete the level, and the chances we had at being successful for each angle type. This allowed us to revisit some of the language associated with chance and probability. We created posters in PicCollage to show what we had found out! (Some examples are shown below)
At the end of the lesson we revisited a QCA test question about probability and the language associated with it. Using the iPad app 'Socrative' we answered the questions again hoping to show improvement in our understanding.
Our Autumn Term QCA test results showed 30% of the class had been successful in answering the question correctly.
After our 'Angry Birds' lesson 70% of us were successful in answering the question correctly (90% answered 1 of the two questions correctly)
In the following lesson, we created our own Angry Bird characters. Using the nets of 3D shapes, we carefully assembled our characters. We then created a poster for display, showing which nets turned into which shapes. Hopefully this will help us to recognise nets of shapes in the future and to understand what they are.
Lesson 3
In our third Angry Birds lesson, we sketched our own level designs. We then photographed our levels as well as the characters that we created in Lesson 2. Using PicCollage we were able to crop our characters (cutting away the unwanted part from their photo) and add them to our levels. Finally we were able to add the angle that we thought the birds should be fired at to have the best chance of completing our level.
We will be able to use a protractor (angle measurer) to measure these angles in the next lesson.
In our final session, we measured the angles we had suggested on our own Angry Bird level designs. We used a protractor (angle measurer) to carefull measure the angle in degrees. We moved around the classroom trying to measure as many angles as we could. It was fun seeing all of the different level designs but getting to practice our skills in numeracy as well.
References:
For more fantastic ideas, many which have
been used here, check out these other excellent blog posts:
http://mrparkinsonict.blogspot.co.uk/2013/01/using-popular-ipad-games-as-stimulus-in.html?m=1